Commit History

Autor SHA1 Mensaxe Data
  Alex Threlfo 90a0c06631 Fix crash when duplicating Decal or Light3D nodes hai 10 meses
  Hugo Locurcio 7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh hai 1 ano
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings hai 11 meses
  A Thousand Ships 9dc231366d Fix super call in various `get_configuration_warnings` methods hai 1 ano
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` hai 1 ano
  Hugo Locurcio ae12244e13 Allow Decal Emission Energy values above 128 in the inspector hai 1 ano
  A Thousand Ships 79ba22a73f Use `Vector*` component-wise `min/max/clamp` functions where applicable hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  BlueCube3310 bd67e0a0bc Change dropdown type filter to Texture2D in certain nodes %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio a052d34129 Fix Decal clamping to positive values not being applied to RenderingServer %!s(int64=2) %!d(string=hai) anos
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 8b1de103a8 Clamp Decal size to positive values %!s(int64=3) %!d(string=hai) anos
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D %!s(int64=3) %!d(string=hai) anos
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` %!s(int64=2) %!d(string=hai) anos
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio a151a74a98 Tweak Decal distance fade defaults and add property hints %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio e7315fcc45 Clamp Decal's upper/lower fade to positive values %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build %!s(int64=3) %!d(string=hai) anos
  reduz 6f51eca1e3 Discern between virtual and abstract class bindings %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 652fd9ffcc Remove outdated comments related to the 20-layer editor limitation %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` %!s(int64=4) %!d(string=hai) anos
  reduz d03b7fbe09 Refactored Node3D rotation modes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 7cec3c2b95 Use real_t in 3D nodes %!s(int64=4) %!d(string=hai) anos
  jfons cfb555a081 Node3D gizmo improvements %!s(int64=4) %!d(string=hai) anos