Commit History

Autor SHA1 Mensaxe Data
  Alex Threlfo 90a0c06631 Fix crash when duplicating Decal or Light3D nodes hai 10 meses
  Hugo Locurcio 7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh hai 1 ano
  Andrew_Shobbrook e42def12d0 Implement per-light Specular property in DirectionalLight3D %!s(int64=2) %!d(string=hai) anos
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings hai 11 meses
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  milkiq cf453ae8d9 Modify display and documentation of attenuation for Light3D hai 1 ano
  David Snopek ce488930ea Remove GI methods in parentheses from light baking options hai 1 ano
  clayjohn cb7200b028 Implement 3D shadows in the GL Compatibility renderer %!s(int64=2) %!d(string=hai) anos
  VolTer 818d57b5b4 Light3D show scaling warning immediately %!s(int64=3) %!d(string=hai) anos
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio e560971bf2 Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D %!s(int64=2) %!d(string=hai) anos
  RedMser 87aeb59b5b Show warning when scaling Light3D nodes %!s(int64=3) %!d(string=hai) anos
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property %!s(int64=4) %!d(string=hai) anos
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar %!s(int64=3) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio cac2033c02 Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector %!s(int64=3) %!d(string=hai) anos
  reduz d69e3791bf Fix editor-only visibility for lights %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 5b72ccc254 Fix Light3D `angular_distance` property hint being in radians %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 0225c6d31a Tweak Light3D property hints for greater flexibility %!s(int64=4) %!d(string=hai) anos
  FireForge 4678736a39 Add suffixes to all nodes and resources %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build %!s(int64=3) %!d(string=hai) anos