提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde 6d4c2d002d Revert "Use AHashMap for RBMap nodes and HashMap input_activity" 8 月之前
  Nazarii c91c604eaa Use AHashMap for RBMap nodes and HashMap input_activity 9 月之前
  Yyf2333 2f9a6636bd Convert Vector to LocalVector in animation system. 1 年之前
  Thaddeus Crews 3c6896fd2a Merge pull request #99181 from GuilhermeGSousa/animation-node-extension 10 月之前
  Guilherme Sousa d7462d223c Add animation node extension 11 月之前
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast 1 年之前
  Silc Lizard (Tokage) Renew 0c1f970adb Add advance_on_start option to NodeAnimation 1 年之前
  Thaddeus Crews 598cfbdfd6 Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 11 月之前
  Guilherme Sousa ec62978dd0 Fix non const animation node process function 1 年之前
  nazarii 76208f7155 Implement array based hash map 1 年之前
  nazarii 3580ced21e Optimize animations 1 年之前
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta 1 年之前
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 1 年之前
  Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 1 年之前
  Rémi Verschelde f8bae10be6 Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree 1 年之前
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 1 年之前
  Micky 3c371b989f Add autocompletion to AnimationNode 1 年之前
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" 1 年之前
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature 2 年之前
  Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer 1 年之前
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2 年之前
  Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible 2 年之前
  lawnjelly b69c8b4791 Single Compilation Unit build. 2 年之前
  SaracenOne 18c792fe42 Allocate unique track_blends vector for animation states. 4 年之前
  Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process 2 年之前
  Silc Renew 7b18ad7d98 Add root motion accumulator to fix broken RootMotionView 2 年之前
  Silc Renew fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2 年之前
  Silc Renew 2a39b5bcde Remove meaningless `rename_parameter` in AnimationTree 2 年之前
  Silc Renew d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API 2 年之前
  Silc Renew fa198c482e Fix AnimatedSprite play() don't redraw immediately 2 年之前