Commit History

Autor SHA1 Mensaxe Data
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 1 ano
  Thaddeus Crews b715fabd70 Merge pull request #76371 from ze2j/array_mesh_surface_remove hai 10 meses
  HP van Braam 6f7525c396 Improve Scene Tree editor performance hai 11 meses
  ze2j 97e0b43faa Add ArrayMesh::surface_remove hai 11 meses
  A Thousand Ships 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters hai 11 meses
  Thaddeus Crews 925b690c98 Core: Integrate `Ref::instantiate` where possible hai 1 ano
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` hai 1 ano
  David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json` hai 1 ano
  Radiant 70860aafd8 Fix shadow mesh recursion. hai 1 ano
  A Thousand Ships a0dbdcc3ab Replace `find` with `contains/has` where applicable hai 1 ano
  Lyuma a99756a07f Expose create_from_arrays in SurfaceTool and cleanup some naming hai 1 ano
  Aaron Franke 6aac3e4a16 Disable all 3D nodes, physics, and resources when compiling without 3D hai 1 ano
  Aaron Franke c399424db9 Move 3D-only resources to their own folder %!s(int64=4) %!d(string=hai) anos
  A Thousand Ships 3a707b1f54 Fix some additional errors with 3D disabled hai 1 ano
  clayjohn ead36fdcc4 Store ArrayMesh path in RenderingServer for use in error messages hai 1 ano
  clayjohn 3f5c16dd9e Fix multiple issues with UV compression %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde e65459294c Merge pull request #84054 from AThousandShips/mesh_fix %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships b04cf8486d Fix invalid return from some `_get/_set` %!s(int64=2) %!d(string=hai) anos
  clayjohn 1e3408c5b7 Fix crash when upgrading meshes from 3.x format %!s(int64=2) %!d(string=hai) anos
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes %!s(int64=2) %!d(string=hai) anos
  clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes %!s(int64=2) %!d(string=hai) anos
  clayjohn e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader %!s(int64=2) %!d(string=hai) anos
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. %!s(int64=2) %!d(string=hai) anos
  Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 1c93606e47 Add ValidatedCall to MethodBind %!s(int64=2) %!d(string=hai) anos
  smix8 1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper %!s(int64=2) %!d(string=hai) anos
  Chris Hutchinson d842d215df Prevent crash in ImmediateMesh.create_outline by ensuring %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 1dfd236f15 Merge pull request #70377 from dsnopek/server-export-mk2 %!s(int64=2) %!d(string=hai) anos
  David Snopek 74458b6e9b Add "dedicated server" export mode which can strip unneeded visual resources %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 69a981fc62 Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat %!s(int64=2) %!d(string=hai) anos