Historique des commits

Auteur SHA1 Message Date
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start il y a 9 mois
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures il y a 9 mois
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr il y a 9 mois
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes il y a 10 mois
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings il y a 10 mois
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials il y a 10 mois
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles il y a 10 mois
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings il y a 11 mois
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. il y a 1 an
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape il y a 1 an
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial il y a 1 an
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main il y a 1 an
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. il y a 1 an
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 il y a 1 an
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission il y a 1 an
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads il y a 1 an
  Rémi Verschelde 5a63d1db41 Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix il y a 1 an
  Rémi Verschelde 3cb9e84cde Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end il y a 1 an
  Kasper Arnklit Frandsen af22d504da Fix particle cylinder emission shape random distribution il y a 1 an
  Rémi Verschelde 6f21267a46 Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue il y a 1 an
  Kasper Frandsen f8d08a8376 fix: avoid shader crash on null vector and negative x vector il y a 1 an
  kobewi ce9fec9b4d Improve editing of min/max particle properties il y a 2 ans
  Rudolph Bester 6b2a1b4fdc Fixed particle spread values effecting particle velocity il y a 1 an
  QbieShay 4d390cd39d Subemitter emission at end now correctly emits at end il y a 1 an
  QbieShay a879e59581 Fixed radial inwards velocity clamping incorrectly (regression from 83488) il y a 1 an
  bitsawer 7c4d07c5a0 Fix several ParticleProcessMaterial texture names il y a 1 an
  bitsawer 1ec97a7b91 Fix several Material texture parameter updates il y a 2 ans
  Rémi Verschelde ceaa8333f3 Merge pull request #84028 from QbieShay/qbe/fix-damp-fric il y a 2 ans
  QbieShay 8f2a2ece80 Fix friction being in the correct if/else branch il y a 2 ans
  Rémi Verschelde 47101c0cb1 Merge pull request #84056 from QbieShay/qbe/fix-orbit-z il y a 2 ans