Rémi Verschelde
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1e1f54e954
Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
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il y a 9 mois |
Timo Schwarzer
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87767f7c34
Fix ParticleProcessMaterial not using same offsets for emission textures
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il y a 9 mois |
Rémi Verschelde
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d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
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il y a 9 mois |
Patrick Exner
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e689c122a6
Add visualization of 3D particle emission shapes
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il y a 10 mois |
Thaddeus Crews
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9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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il y a 10 mois |
Pedro J. Estébanez
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4bfc6f8d70
Fix deadlock possibility in threaded load of materials
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il y a 10 mois |
Michael Alexsander
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eb5839dcbb
Add "At Start" mode for sub-emitter particles
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il y a 10 mois |
tetrapod00
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899f5151c3
Standardize terms for renderers in error strings
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il y a 11 mois |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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il y a 1 an |
Kasper Arnklit Frandsen
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40b9516724
Add cone angle control to particle emission ring shape
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il y a 1 an |
Flyn San
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67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
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il y a 1 an |
Rémi Verschelde
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ca2ed80539
Merge pull request #87320 from Rudolph-B/main
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il y a 1 an |
Rudolph Bester
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45e5b151b6
Fixed collided particles getting stuck with zero velocity.
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il y a 1 an |
Rémi Verschelde
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de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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il y a 1 an |
Kasper Arnklit Frandsen
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94eefe168a
Fix sqrt application for radius in particle ring emission
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il y a 1 an |
Pedro J. Estébanez
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187e5ef258
Let materials' shaders update happen on loader threads
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il y a 1 an |
Rémi Verschelde
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5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
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il y a 1 an |
Rémi Verschelde
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3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
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il y a 1 an |
Kasper Arnklit Frandsen
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af22d504da
Fix particle cylinder emission shape random distribution
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il y a 1 an |
Rémi Verschelde
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6f21267a46
Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
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il y a 1 an |
Kasper Frandsen
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f8d08a8376
fix: avoid shader crash on null vector and negative x vector
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il y a 1 an |
kobewi
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ce9fec9b4d
Improve editing of min/max particle properties
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il y a 2 ans |
Rudolph Bester
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6b2a1b4fdc
Fixed particle spread values effecting particle velocity
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il y a 1 an |
QbieShay
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4d390cd39d
Subemitter emission at end now correctly emits at end
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il y a 1 an |
QbieShay
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a879e59581
Fixed radial inwards velocity clamping incorrectly (regression from 83488)
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il y a 1 an |
bitsawer
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7c4d07c5a0
Fix several ParticleProcessMaterial texture names
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il y a 1 an |
bitsawer
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1ec97a7b91
Fix several Material texture parameter updates
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il y a 2 ans |
Rémi Verschelde
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ceaa8333f3
Merge pull request #84028 from QbieShay/qbe/fix-damp-fric
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il y a 2 ans |
QbieShay
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8f2a2ece80
Fix friction being in the correct if/else branch
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il y a 2 ans |
Rémi Verschelde
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47101c0cb1
Merge pull request #84056 from QbieShay/qbe/fix-orbit-z
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il y a 2 ans |