Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start 9 mesi fa
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures 9 mesi fa
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 9 mesi fa
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes 10 mesi fa
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings 10 mesi fa
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 10 mesi fa
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles 10 mesi fa
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings 11 mesi fa
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 anno fa
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape 1 anno fa
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial 1 anno fa
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main 1 anno fa
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. 1 anno fa
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 1 anno fa
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission 1 anno fa
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 anno fa
  Rémi Verschelde 5a63d1db41 Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix 1 anno fa
  Rémi Verschelde 3cb9e84cde Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end 1 anno fa
  Kasper Arnklit Frandsen af22d504da Fix particle cylinder emission shape random distribution 1 anno fa
  Rémi Verschelde 6f21267a46 Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue 1 anno fa
  Kasper Frandsen f8d08a8376 fix: avoid shader crash on null vector and negative x vector 1 anno fa
  kobewi ce9fec9b4d Improve editing of min/max particle properties 2 anni fa
  Rudolph Bester 6b2a1b4fdc Fixed particle spread values effecting particle velocity 1 anno fa
  QbieShay 4d390cd39d Subemitter emission at end now correctly emits at end 1 anno fa
  QbieShay a879e59581 Fixed radial inwards velocity clamping incorrectly (regression from 83488) 1 anno fa
  bitsawer 7c4d07c5a0 Fix several ParticleProcessMaterial texture names 1 anno fa
  bitsawer 1ec97a7b91 Fix several Material texture parameter updates 2 anni fa
  Rémi Verschelde ceaa8333f3 Merge pull request #84028 from QbieShay/qbe/fix-damp-fric 2 anni fa
  QbieShay 8f2a2ece80 Fix friction being in the correct if/else branch 2 anni fa
  Rémi Verschelde 47101c0cb1 Merge pull request #84056 from QbieShay/qbe/fix-orbit-z 2 anni fa