Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 6c6e74408c Merge pull request #94616 from Chaosus/vs_fix_vec4_constant hai 9 meses
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. hai 10 meses
  tetrapod00 2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node hai 1 ano
  tetrapod00 eb5a9c3b33 Visual Shader: Add vector operations to Remap node hai 1 ano
  Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader hai 1 ano
  Yuri Rubinsky df61dca5ba Change `VisualShaderNodeVec4Constant` type to vec4 hai 1 ano
  Robert Borghese 1052985b00 Add `hint_enum` for uniform int in gdshader hai 1 ano
  Rémi Verschelde f1ac3e26cc Merge pull request #83729 from Chaosus/vs_fix_texture_param hai 1 ano
  Hendrik Brucker 62776842df [VisualShader] Add reroute node and improve port drawing hai 1 ano
  A Thousand Ships e5d2b6d50f Fix some missing categories in visual shader nodes hai 1 ano
  Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders hai 1 ano
  Yuri Rubinsky 3b353075dc Add extra warning messages to `VisualShaderNodeTextureParameter` %!s(int64=2) %!d(string=hai) anos
  DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type %!s(int64=2) %!d(string=hai) anos
  Patrick 65b0989f68 Additional Visual Shader Nodes %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f9b5e9da37 Fix code generation for ProximityRange node in visual shader %!s(int64=2) %!d(string=hai) anos
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f101add78b Add `uint` type support to visual shaders %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 3401228fbd Fix code generation for `VisualShaderNodeTextureParameterTriplanar` %!s(int64=3) %!d(string=hai) anos
  Patrick e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  Patrick Exner 55bbcc54e7 Implement custom non-trivial shader functions %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde f754dd20be Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture %!s(int64=4) %!d(string=hai) anos
  Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" %!s(int64=3) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=3) %!d(string=hai) anos