تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Rémi Verschelde 1de9789806 Linux: Drop `ppc32` (32-bit PowerPC) architecture support 2 ماه پیش
  kobewi 5af4bef46f Inline static variables (part 1) 3 ماه پیش
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 ماه پیش
  Hilderin 9d2a4c03be Embedding game process in editor 10 ماه پیش
  Student Main e0693f8ad8 Add loongarch64 support 10 ماه پیش
  Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 10 ماه پیش
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 9 ماه پیش
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 سال پیش
  Matias N. Goldberg 668c9b74e2 Fix race conditions in breadcrumbs 9 ماه پیش
  A Thousand Ships d49ec39d63 [Core] Add `Engine.print_to_stout` setting to control printing 1 سال پیش
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 11 ماه پیش
  David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 1 سال پیش
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 سال پیش
  Samuel Nicholas 93559db3a2 Properly skip printing version header with `--no-header` 1 سال پیش
  Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine 3 سال پیش
  Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output 2 سال پیش
  Rémi Verschelde e0dc23367c Remove now unused `year` member from `version.py` 1 سال پیش
  Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data 1 سال پیش
  Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons 1 سال پیش
  Hugo Locurcio 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 سال پیش
  sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2 سال پیش
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame 2 سال پیش
  Hugo Locurcio 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` 2 سال پیش
  Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine. 2 سال پیش
  bruvzg 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 2 سال پیش
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 سال پیش
  Juan Linietsky a3936adb29 Add Startup benchmarking support 3 سال پیش
  Hugo Locurcio 27a072c884 Print expected `os.arch` tuple for current platform in GDExtension error 3 سال پیش