Commit történet

Szerző SHA1 Üzenet Dátum
  Rémi Verschelde 1de9789806 Linux: Drop `ppc32` (32-bit PowerPC) architecture support 2 hónapja
  kobewi 5af4bef46f Inline static variables (part 1) 3 hónapja
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 hónapja
  Hilderin 9d2a4c03be Embedding game process in editor 10 hónapja
  Student Main e0693f8ad8 Add loongarch64 support 10 hónapja
  Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 10 hónapja
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 9 hónapja
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 éve
  Matias N. Goldberg 668c9b74e2 Fix race conditions in breadcrumbs 9 hónapja
  A Thousand Ships d49ec39d63 [Core] Add `Engine.print_to_stout` setting to control printing 1 éve
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 11 hónapja
  David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 1 éve
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 éve
  Samuel Nicholas 93559db3a2 Properly skip printing version header with `--no-header` 1 éve
  Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine 3 éve
  Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output 2 éve
  Rémi Verschelde e0dc23367c Remove now unused `year` member from `version.py` 1 éve
  Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data 1 éve
  Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons 1 éve
  Hugo Locurcio 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 éve
  sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2 éve
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking 2 éve
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 éve
  Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame 2 éve
  Hugo Locurcio 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` 2 éve
  Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine. 2 éve
  bruvzg 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 2 éve
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 éve
  Juan Linietsky a3936adb29 Add Startup benchmarking support 3 éve
  Hugo Locurcio 27a072c884 Print expected `os.arch` tuple for current platform in GDExtension error 3 éve