提交歷史

作者 SHA1 備註 提交日期
  Rémi Verschelde 1de9789806 Linux: Drop `ppc32` (32-bit PowerPC) architecture support 2 月之前
  kobewi 5af4bef46f Inline static variables (part 1) 3 月之前
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 月之前
  Hilderin 9d2a4c03be Embedding game process in editor 10 月之前
  Student Main e0693f8ad8 Add loongarch64 support 10 月之前
  Michael Alexsander 16524a8a01 Add "Game" editor for better runtime debugging 10 月之前
  Clay John 748f4079e3 Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased 9 月之前
  Matias N. Goldberg aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 1 年之前
  Matias N. Goldberg 668c9b74e2 Fix race conditions in breadcrumbs 9 月之前
  A Thousand Ships d49ec39d63 [Core] Add `Engine.print_to_stout` setting to control printing 1 年之前
  Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default 11 月之前
  David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 1 年之前
  Juan Linietsky 65686dedf9 Use WorkerThreadPool for Server threads 1 年之前
  Samuel Nicholas 93559db3a2 Properly skip printing version header with `--no-header` 1 年之前
  Hugo Locurcio 67e9ccdbc4 Display the build date in the editor and when starting the engine 3 年之前
  Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output 2 年之前
  Rémi Verschelde e0dc23367c Remove now unused `year` member from `version.py` 1 年之前
  Rémi Verschelde ff5ac866e8 Donors: Change tiers to match Dev Fund, sync latest data 1 年之前
  Yuri Sizov 4cdbbfd071 Differentiate between core and editor-only singletons 1 年之前
  Hugo Locurcio 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 年之前
  sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2 年之前
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Hugo Locurcio 66f7c48e39 Implement adjusting the maximum number of physics steps per rendered frame 2 年之前
  Hugo Locurcio 1c6c72caf1 Rename `Engine.target_fps` and associated project setting to `max_fps` 2 年之前
  Fabio Alessandrelli 6baf530bcb Fix arm32 detection in Engine. 2 年之前
  bruvzg 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 2 年之前
  kobewi 8be27dc59e Replace Array return types with TypedArray 3 年之前
  Juan Linietsky a3936adb29 Add Startup benchmarking support 3 年之前
  Hugo Locurcio 27a072c884 Print expected `os.arch` tuple for current platform in GDExtension error 3 年之前