提交历史

作者 SHA1 备注 提交日期
  Thaddeus Crews 87bb5ab681 Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check 1 周之前
  Danni bf6629a005 D3D12: Fix shader model check, initialization error handling 2 周之前
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2 周之前
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware 1 月之前
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2 月之前
  Aaron Franke f6f1df7d73 Add 64-bit versions of core power of 2 functions 2 月之前
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 月之前
  Pedro J. Estébanez 7759296594 Direct3D 12: Let platforms report support for direct composition 2 月之前
  Sander 6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 3 月之前
  Dario ddd3ced72d Fix error spam to due wrong use of reserve() in D3D12 driver. 3 月之前
  Matthieu Bucchianeri e3c215fc13 Add support for Direct3D 12 OpenXR backend. 5 月之前
  Thaddeus Crews 0d267e7b1e Core: Add dedicated `BitField` template 11 月之前
  Thaddeus Crews 207a2b6472 Core: Integrate warning suppression macro helpers 4 月之前
  Thaddeus Crews f25fc34439 SCons: Add `CPPEXTPATH` for external includes 4 月之前
  Thaddeus Crews 780cf03051 Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse 4 月之前
  Rémi Verschelde 408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map 4 月之前
  Lukas Tenbrink ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 4 月之前
  Dario 76d709be74 Implement support for fragment density maps. 8 月之前
  Lukas Tenbrink a23f630781 Remove `String` clipping constructors. 4 月之前
  Thaddeus Crews 4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr 5 月之前
  clayjohn 338c12fc9a Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends. 1 年之前
  clayjohn 35100396e4 Validate varying count when compiling shaders 5 月之前
  Matias N. Goldberg fcd785ace2 Add ASTC HDR format variants 5 月之前
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 8 月之前
  Aarni Koskela f134769506 Fix various typos 7 月之前
  alessand10 9ea97c017b Fix a command buffer leak that occurs in dx12 8 月之前
  Matias N. Goldberg a1b44ec7a7 Fix grammar / spelling in comments 7 月之前
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 8 月之前
  Dario d7d6251c30 Add texture limits for D3D12 Driver. 8 月之前
  0x0ACB a8cd0e9677 Use direct composition for d3d12 backend 8 月之前