Haoyu Qiu
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a7ab249a2a
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
|
2 months ago |
LuoZhihao
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
|
2 months ago |
Logan Detrick
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1a427d3dec
Add feature hint string and "On" text for checkable groups
|
4 months ago |
lawnjelly
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f8f350a32a
Add `GLOBAL_GET` cached macros.
|
4 months ago |
Thaddeus Crews
|
94282d88f9
Core: Use `Math` namespace for constants
|
5 months ago |
Pāvels Nadtočajevs
|
b106dfd4f9
Base accessibility API.
|
5 months ago |
Alex Threlfo
|
90a0c06631
Fix crash when duplicating Decal or Light3D nodes
|
8 months ago |
Hugo Locurcio
|
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
|
1 year ago |
Andrew_Shobbrook
|
e42def12d0
Implement per-light Specular property in DirectionalLight3D
|
2 years ago |
tetrapod00
|
899f5151c3
Standardize terms for renderers in error strings
|
10 months ago |
Hannah Crawford
|
a54b71bbdf
Add `shadow_caster_mask` to Light3D.
|
1 year ago |
Rémi Verschelde
|
21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
|
1 year ago |
RedMser
|
d3852deaa4
Update Node::get_configuration_warnings signature
|
2 years ago |
milkiq
|
cf453ae8d9
Modify display and documentation of attenuation for Light3D
|
1 year ago |
David Snopek
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ce488930ea
Remove GI methods in parentheses from light baking options
|
1 year ago |
clayjohn
|
cb7200b028
Implement 3D shadows in the GL Compatibility renderer
|
2 years ago |
VolTer
|
818d57b5b4
Light3D show scaling warning immediately
|
2 years ago |
clayjohn
|
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
|
2 years ago |
Hendrik Brucker
|
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
Adam Scott
|
ea33001b95
Add safety-checks before some servers `free()`
|
2 years ago |
Hugo Locurcio
|
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
|
2 years ago |
RedMser
|
87aeb59b5b
Show warning when scaling Light3D nodes
|
2 years ago |
Marc Gilleron
|
aed3822a93
Change return type of `get_configuration_warnings` to `PackedStringArray`
|
3 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 years ago |
Hugo Locurcio
|
09bedcead4
Add a per-light volumetric fog energy property
|
4 years ago |
Micky
|
59e11934d8
Rename `str2var` to `str_to_var` and similar
|
3 years ago |
Yuri Sizov
|
1a24c9e14b
Make `_validate_property` a multilevel method
|
3 years ago |
Hugo Locurcio
|
baaa7503c7
Add a shadow opacity property to Light3D
|
3 years ago |
Hugo Locurcio
|
cac2033c02
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
|
3 years ago |