提交历史

作者 SHA1 备注 提交日期
  Haoyu Qiu a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2 月之前
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2 月之前
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups 4 月之前
  lawnjelly f8f350a32a Add `GLOBAL_GET` cached macros. 4 月之前
  Thaddeus Crews 94282d88f9 Core: Use `Math` namespace for constants 5 月之前
  Pāvels Nadtočajevs b106dfd4f9 Base accessibility API. 5 月之前
  Alex Threlfo 90a0c06631 Fix crash when duplicating Decal or Light3D nodes 8 月之前
  Hugo Locurcio 7a04d85ec3 Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh 1 年之前
  Andrew_Shobbrook e42def12d0 Implement per-light Specular property in DirectionalLight3D 2 年之前
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings 10 月之前
  Hannah Crawford a54b71bbdf Add `shadow_caster_mask` to Light3D. 1 年之前
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" 1 年之前
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature 2 年之前
  milkiq cf453ae8d9 Modify display and documentation of attenuation for Light3D 1 年之前
  David Snopek ce488930ea Remove GI methods in parentheses from light baking options 1 年之前
  clayjohn cb7200b028 Implement 3D shadows in the GL Compatibility renderer 2 年之前
  VolTer 818d57b5b4 Light3D show scaling warning immediately 2 年之前
  clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2 年之前
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2 年之前
  Hugo Locurcio e560971bf2 Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D 2 年之前
  RedMser 87aeb59b5b Show warning when scaling Light3D nodes 2 年之前
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 年之前
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 年之前
  Hugo Locurcio cac2033c02 Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector 3 年之前