Commit History

Author SHA1 Message Date
  Mike Precup 68ff4e989a Process skeleton modifiers when the skeleton is marked as dirty 2 weeks ago
  LuoZhihao 713ed59a77 Remove unnecessary `_validate_property()` calling 3 months ago
  Silc Lizard (Tokage) Renew 4940c3c1d7 Fix rest update process by dirty flag to not take into account pose 4 months ago
  Silc Lizard (Tokage) Renew 96200abb97 Add p_delta argument to _process_modification() and expose advance() 6 months ago
  Michael Alexsander 5ad414d046 Allow to compile templates without physics servers 6 months ago
  Mike Estee d39003c0bf Fix console errors and crash in cleanup code for PhysicalBoneSimulator3D 6 months ago
  Silc Lizard (Tokage) Renew cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 7 months ago
  Rémi Verschelde bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton 7 months ago
  Silc Lizard (Tokage) Renew d5e91eaa42 Change reset timing of the AnimationMixer and Skeleton on save 7 months ago
  Nazarii 482531c4b8 Use thread_local for bones_backup 1 year ago
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. 8 months ago
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 9 months ago
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast 1 year ago
  Thaddeus Crews 04786f0ee8 Merge pull request #97824 from TokageItLab/retarget-modifier 9 months ago
  Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 11 months ago
  Silc Lizard (Tokage) Renew 5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 10 months ago
  Haoyu Qiu d47425b35f Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation 10 months ago
  Clay John acc3786db2 Merge pull request #98009 from TokageItLab/init-skel-skin 10 months ago
  Silc Lizard (Tokage) Renew d29e7b6953 Fix initial skin update timing in Skeleton3D 11 months ago
  detomon 9ab84887aa Improve performance of global bone pose calculation in `Skeleton3D` 11 months ago
  Nazarii 1ba168fcbc Use local vector for skeleton 11 months ago
  demolke 0468bea899 Add per-bone meta to Skeleton3D 1 year ago
  Rémi Verschelde b1088047a0 Merge pull request #95124 from kleonc/skeleton2d_fix_set_get_always_returning_true 1 year ago
  A Thousand Ships 602a348ab1 Make `Skeleton3D` bone simulator an internal child 1 year ago
  kleonc 115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 1 year ago
  Silc Lizard (Tokage) Renew 9c1f23c3db Re-add Skeleton3D::animate_physical_bones 1 year ago
  Silc Lizard (Tokage) Renew 793f3832e5 Rework migration of animate_physical_bones to compatibility 1 year ago
  Silc Lizard (Tokage) Renew 5774d57496 Optimize update flag by SkeletonModifier 1 year ago
  Silc Lizard (Tokage) Renew a57f9f863d Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint 1 year ago
  Dario e54b928974 Replace List with LocalVector on Skeleton3D's bone transform update. 1 year ago