Commit History

Autor SHA1 Mensaxe Data
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games hai 3 meses
  Thaddeus Crews 8f78e7510d Merge pull request #105785 from actually-reb/billboard_aabb hai 4 meses
  actually-reb f7439a4f2a Gave billboarded sprites and labels more fitting AABBs hai 4 meses
  Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents hai 6 meses
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). hai 6 meses
  clayjohn caf235718e Ensure albedo texture size is available for Label3D and Sprite3D hai 7 meses
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 1 ano
  Thaddeus Crews 925b690c98 Core: Integrate `Ref::instantiate` where possible hai 1 ano
  A Thousand Ships 194bdde947 Cleanup of raw `nullptr` checks with `Ref` hai 1 ano
  Valeriy Molchanov 32369d2b6d Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog hai 1 ano
  Silc Lizard (Tokage) Renew 59667f8ea2 Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2 hai 1 ano
  Robocraft999 dc6e664fda Fix AnimationSprite2D/3D::play using wrong end_frame hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  kobewi a262d2d881 Add shorthand for using singleton string names %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  Rémi Verschelde 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" hai 1 ano
  RedMser d3852deaa4 Update Node::get_configuration_warnings signature %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d822fd5322 Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite hai 1 ano
  Micky d5a7c7818c Add autocompletion options for AnimatedSprite's other play methods hai 1 ano
  Micky ca2f340384 Fix missing autocompletion for inheriting classes hai 1 ano
  Mika Viskari 5b9e67e0a5 Add property change guards to Sprite2D and AnimatedSprite2D hai 1 ano
  Mika Viskari 484c5b5aff Fix invalid frame index when Sprite2D's hframes or vframes has been changed hai 1 ano
  BlueCube3310 bd67e0a0bc Change dropdown type filter to Texture2D in certain nodes hai 1 ano
  clayjohn e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader hai 1 ano
  kleonc db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D hai 1 ano
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes %!s(int64=2) %!d(string=hai) anos
  kobewi edd23074a2 Convert some Callables to callable_mp() %!s(int64=2) %!d(string=hai) anos