Commit History

作者 SHA1 備註 提交日期
  kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 3 年之前
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 年之前
  reduz f649678402 Clean up Shader Preprocessor 3 年之前
  Yuri Roubinsky 7b94603baa Adding shader preprocessor support 3 年之前
  reduz 746dddc067 Replace most uses of Map by HashMap 3 年之前
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 3 年之前
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 3 年之前
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 3 年之前
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 年之前
  Lightning_A c63b18507d Use range iterators for `Map` 4 年之前
  Aaron Franke 136dd887ad Preserve original name in shader params cache 4 年之前
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 年之前
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 4 年之前
  Rémi Verschelde 9e328bb5b7 Core: Move DirAccess and FileAccess to `core/io` 4 年之前
  Hugo Locurcio b191a7547c Rename the `.shader` file extension to `.gdshader` 4 年之前
  reduz f8d03b98e7 Improve resource load cache 4 年之前
  Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  Rémi Verschelde 9d2e8f2f27 Variant: Rename Type::_RID to Type::RID 4 年之前
  Rémi Verschelde de284f931d doc: Sync classref with current source 4 年之前
  Marcus Brummer ffbb211bbe Set "shader_param/" prefix in Shader::has_param() 5 年之前
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 5 年之前
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年之前
  Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API 5 年之前
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 年之前
  Bastiaan Olij c3fee7ba6c Add shader based background mode 5 年之前
  Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11 5 年之前