Commit History

Autor SHA1 Mensaxe Data
  Thaddeus Crews e62be79947 Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix hai 7 meses
  Chaosus 8a7c9aa452 Fix visual shader error when opening a Fresnel node preview hai 7 meses
  Rémi Verschelde 6c6e74408c Merge pull request #94616 from Chaosus/vs_fix_vec4_constant hai 7 meses
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. hai 8 meses
  Alex Threlfo a85b0279fd fix: space transformations in WorldPositionFromDepth visual shader node generation hai 8 meses
  Rémi Verschelde 5d9ffb7d1c Merge pull request #97365 from aaronp64/vector_compose_input_defaults hai 8 meses
  tetrapod00 2191df0cea VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node hai 11 meses
  aaronp64 e5fada9cd1 Keep existing VectorCompose input values when setting vector type hai 11 meses
  tetrapod00 eb5a9c3b33 Visual Shader: Add vector operations to Remap node hai 11 meses
  Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader hai 1 ano
  Rémi Verschelde 7999b4bb8a Merge pull request #94324 from SomeRanDev/shader_hint_enum hai 1 ano
  Yuri Rubinsky df61dca5ba Change `VisualShaderNodeVec4Constant` type to vec4 hai 1 ano
  Yuri Rubinsky 7c9afbc139 Fix warning printing for `VisualShaderNodeTextureParameter` hai 1 ano
  Yuri Rubinsky cf70cb57ee Few fixes for `VisualShaderNodeRotationByAxis` hai 1 ano
  Robert Borghese 1052985b00 Add `hint_enum` for uniform int in gdshader hai 1 ano
  Rémi Verschelde f1ac3e26cc Merge pull request #83729 from Chaosus/vs_fix_texture_param hai 1 ano
  jsjtxietian 8d888807f7 Sync visual shader's distance fade using circular fade hai 1 ano
  Hendrik Brucker 62776842df [VisualShader] Add reroute node and improve port drawing hai 1 ano
  biswas08433 92fe4bb693 Fixes Texture2dParameter node filter option hai 1 ano
  Yuri Rubinsky 3b353075dc Add extra warning messages to `VisualShaderNodeTextureParameter` hai 1 ano
  DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type %!s(int64=2) %!d(string=hai) anos
  Patrick 65b0989f68 Additional Visual Shader Nodes %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinski 01101134f4 Make the dragging connections more user-friendly in visual shaders %!s(int64=2) %!d(string=hai) anos
  Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes %!s(int64=2) %!d(string=hai) anos
  Patrick e3802d5b6f Fix ndc calculation for LinearSceneDepth VS node in GLES3 %!s(int64=2) %!d(string=hai) anos
  QbieShay 7881422901 make particle billboard take into account non-uniform scale %!s(int64=2) %!d(string=hai) anos
  clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky bcecb4fe37 Use mix for vector types in switch node in the visual shader %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f9b5e9da37 Fix code generation for ProximityRange node in visual shader %!s(int64=2) %!d(string=hai) anos