Thaddeus Crews
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324512e11c
Style: Replace header guards with `#pragma once`
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6 months ago |
Rémi Verschelde
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6c6e74408c
Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
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7 months ago |
Yufeng Ying
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73d85f46c9
Remove unused headers in scene.
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8 months ago |
tetrapod00
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2191df0cea
VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
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11 months ago |
tetrapod00
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eb5a9c3b33
Visual Shader: Add vector operations to Remap node
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11 months ago |
Chaosus
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db251a3f99
Allow setting a cubemap as default parameter to shader
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1 year ago |
Yuri Rubinsky
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df61dca5ba
Change `VisualShaderNodeVec4Constant` type to vec4
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1 year ago |
Robert Borghese
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1052985b00
Add `hint_enum` for uniform int in gdshader
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1 year ago |
Rémi Verschelde
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f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
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1 year ago |
Hendrik Brucker
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62776842df
[VisualShader] Add reroute node and improve port drawing
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1 year ago |
A Thousand Ships
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e5d2b6d50f
Fix some missing categories in visual shader nodes
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1 year ago |
Hendrik Brucker
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02a33b67a8
Redesign the graph editor for visual shaders
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1 year ago |
Yuri Rubinsky
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3b353075dc
Add extra warning messages to `VisualShaderNodeTextureParameter`
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1 year ago |
DennisManaa
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f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2 years ago |
Patrick
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65b0989f68
Additional Visual Shader Nodes
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2 years ago |
Yuri Roubinski
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01101134f4
Make the dragging connections more user-friendly in visual shaders
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2 years ago |
Hendrik Brucker
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7e21eb7e00
Extract and reorganize texture resource classes
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2 years ago |
Yuri Rubinsky
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8c8c333bf2
Add derivative functions with precision to shaders
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2 years ago |
Yuri Rubinsky
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f9b5e9da37
Fix code generation for ProximityRange node in visual shader
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2 years ago |
clayjohn
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 years ago |
Yuri Rubinsky
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f101add78b
Add `uint` type support to visual shaders
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Yuri Rubinsky
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3401228fbd
Fix code generation for `VisualShaderNodeTextureParameterTriplanar`
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2 years ago |
Patrick
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e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
Patrick Exner
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55bbcc54e7
Implement custom non-trivial shader functions
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3 years ago |
Rémi Verschelde
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f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
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3 years ago |
Hendrik Brucker
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b8d5f4bdd5
Allow vec2 and vec4 for reflect and refract
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3 years ago |
Hugo Locurcio
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813f6a5d57
Add `hint_transparent` to use a transparent black placeholder texture
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4 years ago |
Aaron Record
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14df02b21f
Fix typo "Frac" instead of "Fract"
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3 years ago |