Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 005536b1f3 Merge pull request #44296 from Xrayez/test-file-access 4 лет назад
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space 4 лет назад
core 68fdd753a7 wrong double quote output with .csv fixed 4 лет назад
doc 9263f8eb4b Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 4 лет назад
drivers e1ccd37e34 Sync RasterizerDummy changes. 4 лет назад
editor 9263f8eb4b Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 4 лет назад
main e93b2242c2 Reorganize rendering server. 4 лет назад
misc 6bc07cf777 [HTML5] Add logo and favicon to editor html. 4 лет назад
modules 9263f8eb4b Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 4 лет назад
platform 8020515717 HTML5: Code style cleanup for export code 4 лет назад
scene cd42e938fc Fix PathFollow3D updating on unit_offset 0 4 лет назад
servers 9263f8eb4b Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 4 лет назад
tests ed7014c67a Add test suite for `FileAccess` 4 лет назад
thirdparty 3936da7ab4 Fix some easing equations' undefined behaviours. 4 лет назад
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 лет назад
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 лет назад
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 лет назад
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 лет назад
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 лет назад
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 лет назад
.mailmap 8936c4057b Update AUTHORS and DONORS list 4 лет назад
AUTHORS.md 4960894880 Update AUTHORS and DONORS list 4 лет назад
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 лет назад
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 лет назад
COPYRIGHT.txt 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 лет назад
DONORS.md 8936c4057b Update AUTHORS and DONORS list 4 лет назад
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 лет назад
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 лет назад
README.md f571d1f9c1 Remove GitHub actions badge. 5 лет назад
SConstruct b9f441e81e [Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 4 лет назад
glsl_builders.py 2787ad65be RenderingServer reorganization 4 лет назад
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 лет назад
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 лет назад
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 лет назад
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh 5 лет назад
methods.py 317c2b194d Add all headers to VS Project 5 лет назад
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 лет назад
version.py 9823dab954 Bump version to 4.0-dev 5 лет назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs