Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Chris Weber 006410ae46 increased max touches to 32 for ios 2 tahun lalu
.github 47114a77f8 CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2 tahun lalu
core 5a7624e50f Modify JSON.stringify so that it doesn't create unnecessary empty lines from empty arrays 2 tahun lalu
doc e79477a4b5 Document using `String.uri_encode()` with `OS.shell_open()` 2 tahun lalu
drivers d508d0a642 Fixes a canvas item set to clip children being drawn as black if no children are visible 2 tahun lalu
editor b4a1bfd6d5 Fix coloring of the renderer options button 2 tahun lalu
main 3c2e952889 Prevent crashing on startup if project has scripted theme types 2 tahun lalu
misc 284a1b6a6e Bump version to 4.0.1-rc 2 tahun lalu
modules 5ae484c138 Fix error spam when naming a func at the end of the script 2 tahun lalu
platform 006410ae46 increased max touches to 32 for ios 2 tahun lalu
scene f9bb1d3174 Fix buffer overrun in CPUParticles3D 2 tahun lalu
servers 4ff705b37e Fix instance uniforms breaking when setting a new mesh. 2 tahun lalu
tests c5f7a89b0f Core: Identity compare objects by id, not by pointers 2 tahun lalu
thirdparty f7e72d1f3d Remove CVTT upstream changes to packing unpacking of BC6H formats 2 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 tahun lalu
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 tahun lalu
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 tahun lalu
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 tahun lalu
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 tahun lalu
CHANGELOG.md 17a130cbd1 Fix "Convert Full Project" button not translated 2 tahun lalu
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 tahun lalu
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 tahun lalu
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 tahun lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 tahun lalu
README.md 491ded1898 Minor typo and docs URL fixes 2 tahun lalu
SConstruct b1c8a40853 Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2 tahun lalu
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 tahun lalu
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
methods.py ef6e21bf76 Let VS solution name be overridden 2 tahun lalu
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 tahun lalu
version.py 284a1b6a6e Bump version to 4.0.1-rc 2 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs