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Juan Linietsky 0ffec7daf7 Small fixes 7 ani în urmă
core eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 7 ani în urmă
doc 61fd3cd32a Document Vector2.round() and Vector3.round() 7 ani în urmă
drivers 7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' 7 ani în urmă
editor 5d7f9f804a Revert "Fix saving unmodified scenes and resources" 7 ani în urmă
main 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
misc 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
modules 87dc0d7c7e Merge pull request #19827 from Faless/lws_fix_lite 7 ani în urmă
platform 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
scene 0ffec7daf7 Small fixes 7 ani în urmă
servers ddc40e5115 Fix typo in y shift 7 ani în urmă
thirdparty 333e398413 Add libwebsocket 3.0 BSD fix 7 ani în urmă
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 ani în urmă
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 ani în urmă
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 ani în urmă
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 ani în urmă
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 ani în urmă
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 ani în urmă
.travis.yml 7bf0c134a7 Travis: Build Mono module in linux tools job 7 ani în urmă
AUTHORS.md a18fe06773 Update AUTHORS and DONORS list 7 ani în urmă
CHANGELOG.md f00b2dfc55 Add a project changelog 7 ani în urmă
CODEOWNERS 952fe9d506 Add code owners for specific paths in the codebase 7 ani în urmă
CONTRIBUTING.md efe2558519 fix some typos 7 ani în urmă
COPYRIGHT.txt e56a3c1dc4 Bump libwebsockets to version 3.0.0 7 ani în urmă
DONORS.md a18fe06773 Update AUTHORS and DONORS list 7 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 ani în urmă
SConstruct 920224a535 add NoCache wrapper to Command 7 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 920224a535 add NoCache wrapper to Command 7 ani în urmă
version.py 9f3138eea9 Bump version to 3.1-dev 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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