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Juan Linietsky 0ffec7daf7 Small fixes 7 年之前
core eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 7 年之前
doc 61fd3cd32a Document Vector2.round() and Vector3.round() 7 年之前
drivers 7d9a55bdc5 A typo in ShaderCompilerGLES2 constructor code '==' used instead of '=' 7 年之前
editor 5d7f9f804a Revert "Fix saving unmodified scenes and resources" 7 年之前
main 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
misc 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
modules 87dc0d7c7e Merge pull request #19827 from Faless/lws_fix_lite 7 年之前
platform 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
scene 0ffec7daf7 Small fixes 7 年之前
servers ddc40e5115 Fix typo in y shift 7 年之前
thirdparty 333e398413 Add libwebsocket 3.0 BSD fix 7 年之前
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 年之前
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 年之前
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 年之前
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 年之前
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 年之前
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 年之前
.travis.yml 7bf0c134a7 Travis: Build Mono module in linux tools job 7 年之前
AUTHORS.md a18fe06773 Update AUTHORS and DONORS list 7 年之前
CHANGELOG.md f00b2dfc55 Add a project changelog 7 年之前
CODEOWNERS 952fe9d506 Add code owners for specific paths in the codebase 7 年之前
CONTRIBUTING.md efe2558519 fix some typos 7 年之前
COPYRIGHT.txt e56a3c1dc4 Bump libwebsockets to version 3.0.0 7 年之前
DONORS.md a18fe06773 Update AUTHORS and DONORS list 7 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 年之前
SConstruct 920224a535 add NoCache wrapper to Command 7 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 920224a535 add NoCache wrapper to Command 7 年之前
version.py 9f3138eea9 Bump version to 3.1-dev 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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