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Juan Linietsky 0ffec7daf7 Small fixes 7 år sedan
core eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 7 år sedan
doc 61fd3cd32a Document Vector2.round() and Vector3.round() 7 år sedan
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scene 0ffec7daf7 Small fixes 7 år sedan
servers ddc40e5115 Fix typo in y shift 7 år sedan
thirdparty 333e398413 Add libwebsocket 3.0 BSD fix 7 år sedan
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 år sedan
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AUTHORS.md a18fe06773 Update AUTHORS and DONORS list 7 år sedan
CHANGELOG.md f00b2dfc55 Add a project changelog 7 år sedan
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CONTRIBUTING.md efe2558519 fix some typos 7 år sedan
COPYRIGHT.txt e56a3c1dc4 Bump libwebsockets to version 3.0.0 7 år sedan
DONORS.md a18fe06773 Update AUTHORS and DONORS list 7 år sedan
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 år sedan
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 år sedan
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 år sedan
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 år sedan
SConstruct 920224a535 add NoCache wrapper to Command 7 år sedan
compat.py 27310974e0 fixed building using scons with python3 7 år sedan
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 år sedan
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logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 år sedan
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 år sedan
methods.py 920224a535 add NoCache wrapper to Command 7 år sedan
version.py 9f3138eea9 Bump version to 3.1-dev 7 år sedan

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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