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Lorenzo Cerqua 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space %!s(int64=4) %!d(string=hai) anos
core 114f97ff11 Merge pull request #44128 from KoBeWi/🧹 %!s(int64=4) %!d(string=hai) anos
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drivers e1ccd37e34 Sync RasterizerDummy changes. %!s(int64=4) %!d(string=hai) anos
editor 7dc41ff310 FileSystemDock: List conflicting files on move %!s(int64=4) %!d(string=hai) anos
main e93b2242c2 Reorganize rendering server. %!s(int64=4) %!d(string=hai) anos
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modules cf62289d24 LSP: Fix iterator in enum API dump %!s(int64=4) %!d(string=hai) anos
platform 37d0d757d6 Merge pull request #40708 from bruvzg/improve_os_locale %!s(int64=4) %!d(string=hai) anos
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servers 114f97ff11 Merge pull request #44128 from KoBeWi/🧹 %!s(int64=4) %!d(string=hai) anos
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.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. %!s(int64=4) %!d(string=hai) anos
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.mailmap 8936c4057b Update AUTHORS and DONORS list %!s(int64=4) %!d(string=hai) anos
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CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog %!s(int64=4) %!d(string=hai) anos
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase %!s(int64=4) %!d(string=hai) anos
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
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SConstruct b9f441e81e [Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). %!s(int64=4) %!d(string=hai) anos
glsl_builders.py 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
methods.py 317c2b194d Add all headers to VS Project %!s(int64=4) %!d(string=hai) anos
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. %!s(int64=4) %!d(string=hai) anos
version.py 9823dab954 Bump version to 4.0-dev %!s(int64=5) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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