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Yuri Roubinsky 17bbdba80e Merge pull request #51610 from Chaosus/shader_fix_varying_error_3.x 4 年 前
.github 1b19545cd8 Don't install Android NDK in CI 4 年 前
core ffc372b002 Merge pull request #42220 from RandomShaper/agile_input_3.2 4 年 前
doc 54d14a912a Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic 4 年 前
drivers 8a1c986455 [3.x] Fix shader crash when using local var with the same name as varying 4 年 前
editor 54d14a912a Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic 4 年 前
main ffc372b002 Merge pull request #42220 from RandomShaper/agile_input_3.2 4 年 前
misc f0b37b1519 doc: Point URLs to 3.4 version of the online docs 4 年 前
modules f0b37b1519 doc: Point URLs to 3.4 version of the online docs 4 年 前
platform b484956fba Merge pull request #51601 from RandomShaper/android_step_acq_rel 4 年 前
scene 54d14a912a Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic 4 年 前
servers 8a1c986455 [3.x] Fix shader crash when using local var with the same name as varying 4 年 前
thirdparty 8190746066 Update bundled Mozilla X.509 CA root certificates 4 年 前
.clang-format b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 年 前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年 前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年 前
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 年 前
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 年 前
.mailmap d8bc5b6b70 Update AUTHORS and DONORS list 4 年 前
AUTHORS.md 7842168305 Update AUTHORS and DONORS list 4 年 前
CHANGELOG.md a980bad0b0 Add OpenSimplexNoise output change to changelog 4 年 前
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 年 前
COPYRIGHT.txt 65ddfd95ee Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 4 年 前
DONORS.md 7842168305 Update AUTHORS and DONORS list 4 年 前
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 年 前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年 前
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 年 前
SConstruct abe5760a2d automatically detect BSDs as platform=linuxbsd 4 年 前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年 前
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年 前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
methods.py e7f7d5f330 SCons: Add method to detect Emscripten and use it for warnings config 4 年 前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年 前
version.py 5e74554c9a Bump version to 3.4-beta 4 年 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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