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Bastiaan Olij 1d82ae22c0 Remove unused grip touch action from default OpenXR action map 1 年之前
.github 0bf12956a1 Bump version to 4.2.1-rc 1 年之前
core 013c119100 Fix crash when using incompatible versions of Godot Jolt 1 年之前
doc e4aec48bea VideoPlayer: Fix reloading translation remapped stream 1 年之前
drivers 2cbe02ad70 Add shadows_disabled macro in Compatibility renderer 1 年之前
editor 7b9bf3df64 Fix imported track flag on sliced animations. 1 年之前
main cf56b881eb [macOS] Cleanup default GL driver setting. 1 年之前
misc 0bf12956a1 Bump version to 4.2.1-rc 1 年之前
modules 1d82ae22c0 Remove unused grip touch action from default OpenXR action map 1 年之前
platform 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 1 年之前
scene 90f7b2b8cf Fix NavigationRegion2D transform update 1 年之前
servers b768561154 Fix bad parameter of rendering_method crashes Godot 1 年之前
tests c913a8de58 Fix memory leak in 'NavigationServer3D' involving static obstacles 1 年之前
thirdparty c8dee05bf0 minizip: Backport patch to fix CVE-2023-45853 1 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 年之前
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 0bcd0745d6 Update AUTHORS list 1 年之前
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 年之前
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 年之前
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 年之前
COPYRIGHT.txt fe4850c0d0 Use mingw-std-threads in MinGW builds 1 年之前
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年之前
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年之前
methods.py 72110134d6 Fix generating vsproj with SCons 4.6.0+ 1 年之前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年之前
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年之前
version.py 0bf12956a1 Bump version to 4.2.1-rc 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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