Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Bradley Clemetson 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 éve
.github 85bb561713 CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2 éve
core 3de5332fcb Document `editor/naming/scene_name_casing` setting 2 éve
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modules 567dc78e62 Merge pull request #74689 from vonagam/fix-autocomplete-after-type-test 2 éve
platform d186b7438f Fix null-pointer dereference on Android systems when using gl_compatibility renderer. 2 éve
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servers 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 éve
tests c5f7a89b0f Core: Identity compare objects by id, not by pointers 2 éve
thirdparty b113e6d4ff Vulkan: Fix VMA build with GCC 13 2 éve
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 éve
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 éve
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 éve
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 éve
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 éve
CHANGELOG.md e03bfd6f7f Fix "Convert Full Project" button not translated 2 éve
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 éve
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 éve
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md 491ded1898 Minor typo and docs URL fixes 2 éve
SConstruct b7ecb9584a Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2 éve
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 éve
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
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methods.py ef6e21bf76 Let VS solution name be overridden 2 éve
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 éve
version.py 1c1524a651 Bump version to 4.1-dev 2 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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