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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 2bc981948d Merge pull request #26573 from godotengine/revert-26562-gdscript-no-implicit-cast 6 жил өмнө
core b811207406 More style cleanup... 6 жил өмнө
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editor a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 6 жил өмнө
main a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 6 жил өмнө
misc 0f03ad379c New export options iOS 6 жил өмнө
modules 425ec6914c Revert "Forbid implicit type conversion in GDScript" 6 жил өмнө
platform b811207406 More style cleanup... 6 жил өмнө
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servers 34dd772054 Properly redraw if something animated is visible 6 жил өмнө
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AUTHORS.md 9eb9335608 doc: Sync classref with current source + AUTHORS edit 6 жил өмнө
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 жил өмнө
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 жил өмнө
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 жил өмнө
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 жил өмнө
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icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
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logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
methods.py 0d2a105e6b Come up with use_gcc. 6 жил өмнө
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 жил өмнө
version.py bcecf56267 Bump version to 3.1-beta 6 жил өмнө

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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