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Rémi Verschelde 2bc981948d Merge pull request #26573 from godotengine/revert-26562-gdscript-no-implicit-cast 6 ani în urmă
core b811207406 More style cleanup... 6 ani în urmă
doc 52125af7a0 mentioned possible use of property:component syntax 6 ani în urmă
drivers b811207406 More style cleanup... 6 ani în urmă
editor a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 6 ani în urmă
main a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 6 ani în urmă
misc 0f03ad379c New export options iOS 6 ani în urmă
modules 425ec6914c Revert "Forbid implicit type conversion in GDScript" 6 ani în urmă
platform b811207406 More style cleanup... 6 ani în urmă
scene 4da21d1ce1 Merge pull request #26511 from clayjohn/giprobe_gles2_warning 6 ani în urmă
servers 34dd772054 Properly redraw if something animated is visible 6 ani în urmă
thirdparty b09f3f93af opus: Better sync sources list with upstream buildsystem 6 ani în urmă
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 ani în urmă
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 ani în urmă
.editorconfig e64391f47b Update zstd to 1.3.8 6 ani în urmă
.gitattributes af1e945435 Initial version of VS natvis file 7 ani în urmă
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties 6 ani în urmă
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 ani în urmă
.travis.yml 5774155d6a Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 6 ani în urmă
AUTHORS.md 9eb9335608 doc: Sync classref with current source + AUTHORS edit 6 ani în urmă
CHANGELOG.md 9ed7096aae Update the changelog with new features added in 3.1 6 ani în urmă
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 ani în urmă
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 ani în urmă
COPYRIGHT.txt 51c9ffaec0 Drop RtAudio driver on Windows 6 ani în urmă
DONORS.md 3736a65f24 Update DONORS list 6 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 ani în urmă
SConstruct e5f665c718 Fix -Wsign-compare warnings. 6 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py 173b342ca7 Remove trailing whitespace 6 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 0d2a105e6b Come up with use_gcc. 6 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py bcecf56267 Bump version to 3.1-beta 6 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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