Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 991bb6ac74 Bump version to 3.5-stable \o/ před 3 roky
.github 5bb3063eec SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>` před 3 roky
core 4e33610fb0 [Core] Use std type traits to check operations triviality. před 3 roky
doc b671ea88fb i18n: Sync classref translations with Weblate před 3 roky
drivers 818f1eed31 Code quality: Fix header guards consistency před 3 roky
editor 4e64c1f1b6 i18n: Sync editor translations with Weblate před 3 roky
main 5ed5bb2a5e Sync controller mappings DB with SDL2 community repo před 3 roky
misc 818f1eed31 Code quality: Fix header guards consistency před 3 roky
modules fbc7fc44ae Fix some array size function definition mismatch. před 3 roky
platform e0101e511c Improve some export error messages. před 3 roky
scene 9d923764c9 Fix crash when executing `AnimationTreePlayer.are_nodes_connected` před 3 roky
servers 818f1eed31 Code quality: Fix header guards consistency před 3 roky
thirdparty 6a675563cf certs: Sync with Mozilla bundle as of Jul 19, 2022 před 3 roky
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions před 3 roky
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops před 4 roky
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig před 4 roky
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 před 4 roky
.gitignore f880904c7a HTML5: Run `npm audit fix` před 3 roky
.mailmap 5ad86fc830 Update AUTHORS and DONORS list před 3 roky
AUTHORS.md 5ad86fc830 Update AUTHORS and DONORS list před 3 roky
CHANGELOG.md 991bb6ac74 Bump version to 3.5-stable \o/ před 3 roky
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects před 3 roky
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application před 3 roky
DONORS.md 5ad86fc830 Update AUTHORS and DONORS list před 3 roky
LICENSE.txt a627cdafc5 Update copyright statements to 2022 před 3 roky
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md d250d910bc README updates and improvements, link license page před 3 roky
SConstruct 83a00d17ea SCons: Prevent using `vsproj` option outside Windows před 3 roky
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 před 5 roky
gles_builders.py 65a83785fd Avoid GL undefined behavior in ubershaders před 3 roky
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
methods.py cc4c959268 SCons: Fix creating VS solution with SCons 4.4.0 před 3 roky
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black před 5 roky
version.py 991bb6ac74 Bump version to 3.5-stable \o/ před 3 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs