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Yuri Sizov 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 1 anno fa
.github ba713c80df Fix various typos with codespell 1 anno fa
core ec052cd38a Add unsigned char cast ifdef. 1 anno fa
doc c17d73f140 i18n: Sync translations with Weblate 1 anno fa
drivers bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 anno fa
editor 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 1 anno fa
main cf56b881eb [macOS] Cleanup default GL driver setting. 1 anno fa
misc ba713c80df Fix various typos with codespell 1 anno fa
modules cfa7e72057 Fix GDScript thread-exit routine assuming thread-enter was called 1 anno fa
platform 7cd604132b Fix an issue causing the running project window to loop-restart when closed with the back button 1 anno fa
scene a0d7649192 Merge pull request #85463 from akien-mga/tilemap-fix-cell_quadrant_size-compat 1 anno fa
servers bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 anno fa
tests d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation 1 anno fa
thirdparty 205066ad3a Avoid conflict between mingw-std-threads and Clang's own 1 anno fa
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anni fa
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anni fa
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 anno fa
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 anni fa
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 anni fa
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 anno fa
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 anni fa
.mailmap 0bcd0745d6 Update AUTHORS list 1 anno fa
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 anno fa
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 anni fa
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 anno fa
COPYRIGHT.txt fe4850c0d0 Use mingw-std-threads in MinGW builds 1 anno fa
DONORS.md f732717d73 Update DONORS list with Dev Fund 1 anno fa
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 anni fa
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 anno fa
README.md dff6752ac8 Cleanup various repository documentation files 1 anno fa
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 anno fa
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 anno fa
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 anni fa
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anni fa
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anni fa
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anni fa
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 anni fa
methods.py 72110134d6 Fix generating vsproj with SCons 4.6.0+ 1 anno fa
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 anni fa
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 anno fa
version.py ad72de5083 Bump version to 4.2-rc 1 anno fa

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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