Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 3d19f21576 Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 3 years ago
.github b66f94d2ff CI: Update Emscripten to 3.1.10 3 years ago
core 7a2d3b04a5 Corrected InputEventKey::as_text to return a non-empty string for physical keys. 3 years ago
doc 3d19f21576 Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 3 years ago
drivers 772d071863 SCons: Properly track codegen script dependency for generated GLES headers 3 years ago
editor 5ccc941a4c [3.x] Remove hardcoded names in generated objects 3 years ago
main cc9dd00e1a Revert "Command line arguments '--version' and '--help' return exit code 0 instead of 255" 3 years ago
misc 06f4a28306 Update docs links still pointing to 3.4 3 years ago
modules ef29a227bf Merge pull request #55826 from kdiduk/gdnative-poolstringarray-join 3 years ago
platform 3f8830ec50 Fix default cursor in html5 export. 3 years ago
scene 3d19f21576 Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning 3 years ago
servers f971c886fa Add safe defaults for async shader compilation 3 years ago
thirdparty 08579bb971 Fix FreeType crashing in GCC + LTO builds. 3 years ago
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 years ago
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 years ago
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 years ago
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 4 years ago
.gitignore f880904c7a HTML5: Run `npm audit fix` 3 years ago
.mailmap a00478afe9 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md a00478afe9 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 7a16bb2ee4 Fix typos with codespell 3 years ago
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application 3 years ago
DONORS.md a00478afe9 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md d250d910bc README updates and improvements, link license page 3 years ago
SConstruct 061c280873 Upgrade Android NDK to r23 LTS 3 years ago
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 years ago
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 years ago
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 years ago
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
version.py d77997f728 Update editor docs link to 3.5 branch 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs