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dummy
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 year ago |
environment
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836705d7a9
Reset SDFGI when changing editor scene tabs
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2 years ago |
renderer_rd
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bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
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1 year ago |
storage
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47983e30c5
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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1 year ago |
SCsub
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ecfcfd97fa
Split dependency logic
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3 years ago |
renderer_canvas_cull.cpp
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41fa6c32b4
Disable update spinner when debug redraw is active
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1 year ago |
renderer_canvas_cull.h
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41fa6c32b4
Disable update spinner when debug redraw is active
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1 year ago |
renderer_canvas_render.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
renderer_canvas_render.h
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407b16ab00
Debug CanvasItem redraw
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2 years ago |
renderer_compositor.cpp
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
renderer_compositor.h
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94831c7209
Forbid passing multiview sampler to the custom function in shaders
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2 years ago |
renderer_geometry_instance.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
renderer_geometry_instance.h
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6dd47e232b
Expose RD::texture_native_handle
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2 years ago |
renderer_scene_cull.cpp
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45948dc2c9
Directional 2 Split Shadow Stabilization Fix
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1 year ago |
renderer_scene_cull.h
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
renderer_scene_occlusion_cull.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
renderer_scene_occlusion_cull.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
renderer_scene_render.cpp
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fe4850c0d0
Use mingw-std-threads in MinGW builds
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1 year ago |
renderer_scene_render.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
renderer_viewport.cpp
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bd74d92ef7
Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
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1 year ago |
renderer_viewport.h
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77d8372285
Fix drawing of viewports without swapping buffers
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1 year ago |
rendering_device.compat.inc
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d80dc0ff58
Add compatibility methods for RenderingDevice BarrierMask
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1 year ago |
rendering_device.cpp
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
rendering_device.h
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 year ago |
rendering_device_binds.cpp
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ccaebcd5e0
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
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2 years ago |
rendering_device_binds.h
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f2f0375e10
Fix `RDPipelineColorBlendState.attachments` setter
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2 years ago |
rendering_method.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
rendering_method.h
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
rendering_server_default.cpp
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09b30be86d
Add vararg call() method to C++ Callable
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1 year ago |
rendering_server_default.h
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f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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1 year ago |
rendering_server_globals.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
rendering_server_globals.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
shader_compiler.cpp
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967e0e6485
Fix int to uint implicit cast error when use uniform mat in gles3
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1 year ago |
shader_compiler.h
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
shader_language.cpp
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089e7f473d
Fix assign with swizzle in shader not doing varying validation check
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1 year ago |
shader_language.h
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24c166dfe2
Merge pull request #81619 from Chaosus/fix_shader_const
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1 year ago |
shader_preprocessor.cpp
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3c042fb99f
Fix shader language preprocessor include marker handling
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2 years ago |
shader_preprocessor.h
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d8ff69d53c
Extract ScriptInstance to simplify includes
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2 years ago |
shader_types.cpp
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8a95b2956f
Make AMOUNT_RATIO constant in the shader language specification.
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1 year ago |
shader_types.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
shader_warnings.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
shader_warnings.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |