Rémi Verschelde bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 year ago
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effects b1c4d4e55b Ensure optional variants are loaded last. 1 year ago
environment f021d33940 Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 1 year ago
forward_clustered e2a5d2bf46 Enable non-multiview advanced shader group whenever advanced shaders are requested 1 year ago
forward_mobile 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
shaders e3b8af723e Fix cubemap downsampler logic 1 year ago
spirv-reflect 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 years ago
storage_rd 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
SCsub 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 years ago
cluster_builder_rd.cpp 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 years ago
cluster_builder_rd.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 years ago
framebuffer_cache_rd.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
framebuffer_cache_rd.h d95794ec8a One Copyright Update to rule them all 2 years ago
pipeline_cache_rd.cpp e970f5249c Add Shader compile groups to RD Shader system 2 years ago
pipeline_cache_rd.h 8f9cd4e1e3 Some more fixes for compressed meshes 1 year ago
renderer_canvas_render_rd.cpp 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
renderer_canvas_render_rd.h 407b16ab00 Debug CanvasItem redraw 2 years ago
renderer_compositor_rd.cpp 77d8372285 Fix drawing of viewports without swapping buffers 1 year ago
renderer_compositor_rd.h 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
renderer_scene_render_rd.cpp 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 year ago
renderer_scene_render_rd.h 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2 years ago
shader_rd.cpp 5f85a042b6 Prevent `_allocate_placeholders` crash if `p_version->variants` is null 1 year ago
shader_rd.h fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
uniform_set_cache_rd.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
uniform_set_cache_rd.h d95794ec8a One Copyright Update to rule them all 2 years ago