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fsr2
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
SCsub
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
blur_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
blur_raster_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
bokeh_dof.glsl
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e844b95eaf
Fix DoF artifacting at high blur amounts
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3 years ago |
bokeh_dof_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
bokeh_dof_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
copy.glsl
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de42258154
Optimizing glow behaviour
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1 year ago |
copy_to_fb.glsl
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bdd4001ef0
Various fixes and documentation for CanvasGroup
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2 years ago |
cube_to_dp.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
cubemap_downsampler.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
cubemap_downsampler_inc.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
cubemap_downsampler_raster.glsl
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e3b8af723e
Fix cubemap downsampler logic
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1 year ago |
cubemap_filter.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
cubemap_filter_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
cubemap_roughness.glsl
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
cubemap_roughness_inc.glsl
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b2b89d7294
Properly remap roughness when reading from radiance map
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2 years ago |
cubemap_roughness_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
fsr_upscale.glsl
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
luminance_reduce.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 years ago |
luminance_reduce_raster.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
luminance_reduce_raster_inc.glsl
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 years ago |
motion_vector_inc.glsl
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
motion_vectors.glsl
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
resolve.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
roughness_limiter.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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2 years ago |
screen_space_reflection.glsl
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5b2e54c17b
Fresnel should darken the SSR reflections instead of blending them with specular light.
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1 year ago |
screen_space_reflection_filter.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 years ago |
screen_space_reflection_inc.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 years ago |
screen_space_reflection_scale.glsl
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faaf27f284
Fix various typos with codespell
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2 years ago |
shadow_frustum.glsl
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d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
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2 years ago |
sort.glsl
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a8ec72cf94
Move roughness limiter and sort into their own classes
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2 years ago |
specular_merge.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
ss_effects_downsample.glsl
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c9c14410e9
Fix sampling bug when SSAO is using half size
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2 years ago |
ssao.glsl
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db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2 years ago |
ssao_blur.glsl
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eefcb5ed67
Move screen space effects into a separate class
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3 years ago |
ssao_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
ssao_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
ssil.glsl
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db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2 years ago |
ssil_blur.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
ssil_importance_map.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
ssil_interleave.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
subsurface_scattering.glsl
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
taa_resolve.glsl
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f14c944c21
Flip convention of motion vector to point from current pixel to the previous pixel.
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2 years ago |
tonemap.glsl
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1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
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2 years ago |
vrs.glsl
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |