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Gustav Lund 417113edf3 Renderer/Simulator flags 8 vuotta sitten
core 145ff58277 Fix constant reimport on broken files, closes #9930 8 vuotta sitten
doc 1a2622d344 Add stretching to `TextureProgress` 8 vuotta sitten
drivers 06d7e36898 Changed bools to uint32_t as this may be a compiler bug.. 8 vuotta sitten
editor efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 8 vuotta sitten
main 417113edf3 Renderer/Simulator flags 8 vuotta sitten
misc bd282ff43f Use HTTPS URL for Godot's website in the headers 8 vuotta sitten
modules 415f7da025 Fix GDNative API generator after changes to MethodBind 8 vuotta sitten
platform 230de5bc9c Fix export of 32 Bits Framebuffer option 8 vuotta sitten
scene 9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff 8 vuotta sitten
servers 417113edf3 Renderer/Simulator flags 8 vuotta sitten
thirdparty bd282ff43f Use HTTPS URL for Godot's website in the headers 8 vuotta sitten
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 vuotta sitten
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 vuotta sitten
.gitattributes 5c2ddb299b Formatting of mm files 8 vuotta sitten
.gitignore a518ed105c Merge pull request #10610 from hpvb/ignore-gprof-files 8 vuotta sitten
.travis.yml 283ba78399 make use of 2 cores in Travis CI 8 vuotta sitten
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 vuotta sitten
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 vuotta sitten
COPYRIGHT.txt 3acf6857d9 nanosvg: Document in COPYRIGHT.txt and thirdparty README.md 8 vuotta sitten
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 vuotta sitten
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md 1dcd4d3624 Changed badge to use HTTPS 8 vuotta sitten
SConstruct b6e1e47e3a Make build scripts Python3 compatible 8 vuotta sitten
compat.py b6e1e47e3a Make build scripts Python3 compatible 8 vuotta sitten
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py b6e1e47e3a Make build scripts Python3 compatible 8 vuotta sitten
version.py 45c5c89de9 Bump version to 3.0-alpha 9 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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