Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Marcel Admiraal 4da4feed18 Use Vector3 instead of 3 floats for CSGBox3D dimensions 4 년 전
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doc 4da4feed18 Use Vector3 instead of 3 floats for CSGBox3D dimensions 4 년 전
drivers 26f1d05400 Fix dummy rasterizer so that javascript can build again 4 년 전
editor 43c9106806 Use box size instead of extents for Shape dimensions 4 년 전
main e93b2242c2 Reorganize rendering server. 4 년 전
misc 611c4998e8 [HTML5] EditorRunNative works with GDNative. 4 년 전
modules 4da4feed18 Use Vector3 instead of 3 floats for CSGBox3D dimensions 4 년 전
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.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 년 전
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 년 전
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 년 전
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 년 전
.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 년 전
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 년 전
.mailmap 9d209bfc3d Update AUTHORS and DONORS list 5 년 전
AUTHORS.md 4960894880 Update AUTHORS and DONORS list 4 년 전
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 년 전
CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase 5 년 전
COPYRIGHT.txt 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 년 전
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SConstruct b9f441e81e [Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 4 년 전
glsl_builders.py 2787ad65be RenderingServer reorganization 4 년 전
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 년 전
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 년 전
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 년 전
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh 5 년 전
methods.py 317c2b194d Add all headers to VS Project 5 년 전
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 년 전
version.py 9823dab954 Bump version to 4.0-dev 5 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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