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SCsub
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6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
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3 anos atrás |
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gi.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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sdfgi_debug.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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sdfgi_debug_probes.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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sdfgi_direct_light.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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sdfgi_integrate.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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sdfgi_preprocess.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 anos atrás |
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sky.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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volumetric_fog.glsl
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 anos atrás |
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volumetric_fog_process.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anos atrás |
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voxel_gi.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 anos atrás |
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voxel_gi_debug.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 anos atrás |
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voxel_gi_sdf.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 anos atrás |