Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
..
effects 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
environment 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
SCsub 6bbfd160b0 SCons: Properly track codegen script dependency for generated GLSL headers 3 years ago
blit.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas.glsl bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas_uniforms_inc.glsl bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 years ago
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
cluster_render.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 4 years ago
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
luminance_reduce.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
luminance_reduce_raster.glsl 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 years ago
luminance_reduce_raster_inc.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
particles.glsl dfc6035ce1 Fix vector field particle attractor texture sampling 3 years ago
particles_copy.glsl 0036a41a10 Revert "Fix particle trail glitch" 3 years ago
roughness_limiter.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
scene_forward_aa_inc.glsl 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 4 years ago
scene_forward_clustered.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_clustered_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_gi_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_lights_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_mobile.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
scene_forward_mobile_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
skeleton.glsl 61522d8491 Add Blendshape Support 3 years ago
sort.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago