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effects
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
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environment
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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SCsub
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6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
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3 years ago |
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blit.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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canvas.glsl
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 years ago |
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canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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canvas_uniforms_inc.glsl
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 years ago |
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cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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4 years ago |
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cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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cluster_render.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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4 years ago |
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giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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luminance_reduce.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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luminance_reduce_raster.glsl
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 years ago |
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luminance_reduce_raster_inc.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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particles.glsl
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dfc6035ce1
Fix vector field particle attractor texture sampling
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3 years ago |
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particles_copy.glsl
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0036a41a10
Revert "Fix particle trail glitch"
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3 years ago |
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roughness_limiter.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |
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scene_forward_aa_inc.glsl
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 years ago |
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scene_forward_clustered.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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scene_forward_clustered_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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scene_forward_gi_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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scene_forward_lights_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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scene_forward_mobile.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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scene_forward_mobile_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
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skeleton.glsl
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61522d8491
Add Blendshape Support
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3 years ago |
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sort.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 years ago |