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J08nY 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 years ago
core c730957c42 Revert "Added a check in sort_custom thats test wether the given method exists." 7 years ago
doc 84e82a387f update and expand surfacetool doc 7 years ago
drivers 14494dddd0 Fixes to CPU particles for performance and avoiding NaNs. 7 years ago
editor f7848f234f Improve the editor's Find in Files function 7 years ago
main f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables 7 years ago
misc 470602699d Merge pull request #22626 from akien-mga/travis-android-ndk 7 years ago
modules 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 years ago
platform f8020bc976 Check getcwd return in X11 platform main. 7 years ago
scene 328679fddd Ensure CPU particles do not process if not visible 7 years ago
servers 8816c7d8a2 Add missing BIND_ENUM for SPEAKER_SURROUND_31 7 years ago
thirdparty 62ecb44035 Fix warning about functions defined but not used [-Wunused-function] 7 years ago
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 years ago
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 years ago
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 years ago
.gitattributes af1e945435 Initial version of VS natvis file 7 years ago
.gitignore 1e201163b9 Merge pull request #22134 from elasota/natvis 7 years ago
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 years ago
.travis.yml 6bb5ee0ded Travis: Enable 'werror' for X11 and Android builds 7 years ago
AUTHORS.md 6638f62c40 Update AUTHORS and DONORS list 7 years ago
CHANGELOG.md f00b2dfc55 Add a project changelog 7 years ago
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 years ago
CONTRIBUTING.md efe2558519 fix some typos 7 years ago
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 years ago
DONORS.md 6638f62c40 Update AUTHORS and DONORS list 7 years ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 years ago
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 years ago
SConstruct 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 years ago
compat.py 27310974e0 fixed building using scons with python3 7 years ago
gles_builders.py c83742ba86 -Lightmap and lightmap capture support for GLES2 7 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 years ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 years ago
version.py 79c6a83c99 Bump version to 3.1-alpha 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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