Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

J08nY 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 ani în urmă
core c730957c42 Revert "Added a check in sort_custom thats test wether the given method exists." 7 ani în urmă
doc 84e82a387f update and expand surfacetool doc 7 ani în urmă
drivers 14494dddd0 Fixes to CPU particles for performance and avoiding NaNs. 7 ani în urmă
editor f7848f234f Improve the editor's Find in Files function 7 ani în urmă
main f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables 7 ani în urmă
misc 470602699d Merge pull request #22626 from akien-mga/travis-android-ndk 7 ani în urmă
modules 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 ani în urmă
platform f8020bc976 Check getcwd return in X11 platform main. 7 ani în urmă
scene 328679fddd Ensure CPU particles do not process if not visible 7 ani în urmă
servers 8816c7d8a2 Add missing BIND_ENUM for SPEAKER_SURROUND_31 7 ani în urmă
thirdparty 62ecb44035 Fix warning about functions defined but not used [-Wunused-function] 7 ani în urmă
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 ani în urmă
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 ani în urmă
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 ani în urmă
.gitattributes af1e945435 Initial version of VS natvis file 7 ani în urmă
.gitignore 1e201163b9 Merge pull request #22134 from elasota/natvis 7 ani în urmă
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 ani în urmă
.travis.yml 6bb5ee0ded Travis: Enable 'werror' for X11 and Android builds 7 ani în urmă
AUTHORS.md 6638f62c40 Update AUTHORS and DONORS list 7 ani în urmă
CHANGELOG.md f00b2dfc55 Add a project changelog 7 ani în urmă
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 ani în urmă
CONTRIBUTING.md efe2558519 fix some typos 7 ani în urmă
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 ani în urmă
DONORS.md 6638f62c40 Update AUTHORS and DONORS list 7 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 ani în urmă
SConstruct 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py c83742ba86 -Lightmap and lightmap capture support for GLES2 7 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py 79c6a83c99 Bump version to 3.1-alpha 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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