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J08nY 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 年之前
core c730957c42 Revert "Added a check in sort_custom thats test wether the given method exists." 7 年之前
doc 84e82a387f update and expand surfacetool doc 7 年之前
drivers 14494dddd0 Fixes to CPU particles for performance and avoiding NaNs. 7 年之前
editor f7848f234f Improve the editor's Find in Files function 7 年之前
main f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables 7 年之前
misc 470602699d Merge pull request #22626 from akien-mga/travis-android-ndk 7 年之前
modules 6e8f0cfdc6 Do not make a function that returns Variant::NIL a void function. Fix #22791. 7 年之前
platform f8020bc976 Check getcwd return in X11 platform main. 7 年之前
scene 328679fddd Ensure CPU particles do not process if not visible 7 年之前
servers 8816c7d8a2 Add missing BIND_ENUM for SPEAKER_SURROUND_31 7 年之前
thirdparty 62ecb44035 Fix warning about functions defined but not used [-Wunused-function] 7 年之前
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 年之前
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 年之前
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 年之前
.gitattributes af1e945435 Initial version of VS natvis file 7 年之前
.gitignore 1e201163b9 Merge pull request #22134 from elasota/natvis 7 年之前
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 年之前
.travis.yml 6bb5ee0ded Travis: Enable 'werror' for X11 and Android builds 7 年之前
AUTHORS.md 6638f62c40 Update AUTHORS and DONORS list 7 年之前
CHANGELOG.md f00b2dfc55 Add a project changelog 7 年之前
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 年之前
CONTRIBUTING.md efe2558519 fix some typos 7 年之前
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 年之前
DONORS.md 6638f62c40 Update AUTHORS and DONORS list 7 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 年之前
SConstruct 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py c83742ba86 -Lightmap and lightmap capture support for GLES2 7 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 2024666305 SCons: Add 'werror' opt-in to treat warning as errors 7 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py 79c6a83c99 Bump version to 3.1-alpha 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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