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Rémi Verschelde 8f3fea2058 Merge pull request #32397 from akien-mga/3.1 6 years ago
core f0039bd18b Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 6 years ago
doc 081751172a Support vibration for Android and iOS 6 years ago
drivers 5acb21dd7b check if skeleton texture is already allocated before reallocating 6 years ago
editor d585b1a5b1 fix file system not refresh on exFAT 6 years ago
main fdb94e3409 Fixes physic_fps=0 bug. 6 years ago
misc 138aeeabb9 Fix HTML5 export after #30864 6 years ago
modules c70a3671b0 Fixes VideostreamGDNative crash on audio_channel=0. 6 years ago
platform f1fdaf32f3 Fix application window not listed in taskbar (X11) 6 years ago
scene 61ef8e98ba toggle CPUParticles2D visibility when redrawing 6 years ago
servers 3b703d6707 Small fixes, mostly dupicated code 6 years ago
thirdparty 471daf4773 bullet: Backport upstream patch to fix clang 8 build 6 years ago
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches 6 years ago
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 years ago
.editorconfig e64391f47b Update zstd to 1.3.8 6 years ago
.gitattributes af1e945435 Initial version of VS natvis file 7 years ago
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso 6 years ago
.mailmap e761af5794 Update AUTHORS and DONORS list 6 years ago
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CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 years ago
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 years ago
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 years ago
COPYRIGHT.txt 98cf8a4476 libpng: Update to upstream 1.6.37 6 years ago
DONORS.md 9bd5501a22 Update AUTHORS and DONORS list 6 years ago
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 years ago
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 years ago
SConstruct fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8 6 years ago
compat.py 27310974e0 fixed building using scons with python3 7 years ago
gles_builders.py 173b342ca7 Remove trailing whitespace 6 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 6cd6d3aa16 Also disable C and C++ specific warnings in thirdparty code 6 years ago
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 years ago
version.py e802da4e81 Bump to 3.1.2-devel 6 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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