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Rémi Verschelde 8f3fea2058 Merge pull request #32397 from akien-mga/3.1 6 年之前
core f0039bd18b Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 6 年之前
doc 081751172a Support vibration for Android and iOS 6 年之前
drivers 5acb21dd7b check if skeleton texture is already allocated before reallocating 6 年之前
editor d585b1a5b1 fix file system not refresh on exFAT 6 年之前
main fdb94e3409 Fixes physic_fps=0 bug. 6 年之前
misc 138aeeabb9 Fix HTML5 export after #30864 6 年之前
modules c70a3671b0 Fixes VideostreamGDNative crash on audio_channel=0. 6 年之前
platform f1fdaf32f3 Fix application window not listed in taskbar (X11) 6 年之前
scene 61ef8e98ba toggle CPUParticles2D visibility when redrawing 6 年之前
servers 3b703d6707 Small fixes, mostly dupicated code 6 年之前
thirdparty 471daf4773 bullet: Backport upstream patch to fix clang 8 build 6 年之前
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches 6 年之前
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 年之前
.editorconfig e64391f47b Update zstd to 1.3.8 6 年之前
.gitattributes af1e945435 Initial version of VS natvis file 7 年之前
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso 6 年之前
.mailmap e761af5794 Update AUTHORS and DONORS list 6 年之前
.travis.yml e3ae29e666 Enable warnings=extra on clang and GCC testers. 6 年之前
AUTHORS.md 9bd5501a22 Update AUTHORS and DONORS list 6 年之前
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 年之前
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 年之前
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 年之前
COPYRIGHT.txt 98cf8a4476 libpng: Update to upstream 1.6.37 6 年之前
DONORS.md 9bd5501a22 Update AUTHORS and DONORS list 6 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 年之前
SConstruct fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8 6 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py 173b342ca7 Remove trailing whitespace 6 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 6cd6d3aa16 Also disable C and C++ specific warnings in thirdparty code 6 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py e802da4e81 Bump to 3.1.2-devel 6 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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