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Rémi Verschelde 8f3fea2058 Merge pull request #32397 from akien-mga/3.1 6 lat temu
core f0039bd18b Added TranslationServer::get_loaded_locales to return an array of all locales with a loaded Translation 6 lat temu
doc 081751172a Support vibration for Android and iOS 6 lat temu
drivers 5acb21dd7b check if skeleton texture is already allocated before reallocating 6 lat temu
editor d585b1a5b1 fix file system not refresh on exFAT 6 lat temu
main fdb94e3409 Fixes physic_fps=0 bug. 6 lat temu
misc 138aeeabb9 Fix HTML5 export after #30864 6 lat temu
modules c70a3671b0 Fixes VideostreamGDNative crash on audio_channel=0. 6 lat temu
platform f1fdaf32f3 Fix application window not listed in taskbar (X11) 6 lat temu
scene 61ef8e98ba toggle CPUParticles2D visibility when redrawing 6 lat temu
servers 3b703d6707 Small fixes, mostly dupicated code 6 lat temu
thirdparty 471daf4773 bullet: Backport upstream patch to fix clang 8 build 6 lat temu
.appveyor.yml c31dba28e1 AppVeyor: Skip saving cache on non-master branches 6 lat temu
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 lat temu
.editorconfig e64391f47b Update zstd to 1.3.8 6 lat temu
.gitattributes af1e945435 Initial version of VS natvis file 7 lat temu
.gitignore ff3987598e Ignore default ccls cache folder and compile commands jso 6 lat temu
.mailmap e761af5794 Update AUTHORS and DONORS list 6 lat temu
.travis.yml e3ae29e666 Enable warnings=extra on clang and GCC testers. 6 lat temu
AUTHORS.md 9bd5501a22 Update AUTHORS and DONORS list 6 lat temu
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 lat temu
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 lat temu
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 lat temu
COPYRIGHT.txt 98cf8a4476 libpng: Update to upstream 1.6.37 6 lat temu
DONORS.md 9bd5501a22 Update AUTHORS and DONORS list 6 lat temu
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 lat temu
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 lat temu
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 lat temu
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 lat temu
SConstruct fc18d637a8 Fix -Wimplicit-fallthrough warnings from GCC 8 6 lat temu
compat.py 27310974e0 fixed building using scons with python3 7 lat temu
gles_builders.py 173b342ca7 Remove trailing whitespace 6 lat temu
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 lat temu
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 lat temu
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 lat temu
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 lat temu
methods.py 6cd6d3aa16 Also disable C and C++ specific warnings in thirdparty code 6 lat temu
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 lat temu
version.py e802da4e81 Bump to 3.1.2-devel 6 lat temu

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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