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clayjohn a4e8ba8cfd Only add emission on base pass in GLES3 %!s(int64=3) %!d(string=hai) anos
.github f3b69e3cf4 Update Android CI to use JDK 11. %!s(int64=4) %!d(string=hai) anos
core a5093d64ac SCons: List `.gen.cpp` sources explicitly to avoid globbing errors %!s(int64=3) %!d(string=hai) anos
doc f6784e18d1 Merge pull request #53848 from MaxLap/backport_doc_shape_signals %!s(int64=3) %!d(string=hai) anos
drivers a4e8ba8cfd Only add emission on base pass in GLES3 %!s(int64=3) %!d(string=hai) anos
editor a5093d64ac SCons: List `.gen.cpp` sources explicitly to avoid globbing errors %!s(int64=3) %!d(string=hai) anos
main a5093d64ac SCons: List `.gen.cpp` sources explicitly to avoid globbing errors %!s(int64=3) %!d(string=hai) anos
misc 7c624b6b2b Use a Big Sur-style macOS icon for the Godot editor %!s(int64=4) %!d(string=hai) anos
modules fddbbf445b SCons: Fix missing mono `.gen.cpp` sources after #53860 %!s(int64=3) %!d(string=hai) anos
platform 9657559b66 SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct %!s(int64=3) %!d(string=hai) anos
scene f6784e18d1 Merge pull request #53848 from MaxLap/backport_doc_shape_signals %!s(int64=3) %!d(string=hai) anos
servers 302ad4e600 Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x %!s(int64=4) %!d(string=hai) anos
thirdparty 5bcba2b825 mbedtls: Backport "Fix x86_64 assembly for bignum multiplication" %!s(int64=3) %!d(string=hai) anos
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.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
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.mailmap 2f2e2cab01 Update AUTHORS and DONORS list %!s(int64=4) %!d(string=hai) anos
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CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC %!s(int64=4) %!d(string=hai) anos
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LICENSE.txt 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
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SConstruct 9657559b66 SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct %!s(int64=3) %!d(string=hai) anos
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 %!s(int64=5) %!d(string=hai) anos
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
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logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py a5093d64ac SCons: List `.gen.cpp` sources explicitly to avoid globbing errors %!s(int64=3) %!d(string=hai) anos
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version.py 5e74554c9a Bump version to 3.4-beta %!s(int64=4) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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