Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde b47e6c0dba Merge pull request #10194 from Keetz/update-default-values 8 gadi atpakaļ
core 5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz 8 gadi atpakaļ
doc 5c6e41cc13 Merge pull request #10190 from tagcup/euler_yxz 8 gadi atpakaļ
drivers df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 8 gadi atpakaļ
editor 7ed64327a9 Merge pull request #10163 from ISylvox/resoucre-to-resource 8 gadi atpakaļ
main 539fbad919 Restored black bars and custom images instead of black bars, closes #1571 8 gadi atpakaļ
misc 5ae78fdf6a Makes all Godot API's methods Lower Case 8 gadi atpakaļ
modules dbece391a8 Merge pull request #10179 from marcelofg55/master 8 gadi atpakaļ
platform 5cb09d31d8 Merge pull request #10142 from bruvzg/3.0-osx-ime 8 gadi atpakaļ
scene b47e6c0dba Merge pull request #10194 from Keetz/update-default-values 8 gadi atpakaļ
servers 0f23c4a3c0 Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loop 8 gadi atpakaļ
thirdparty 5c361485db -Added GLTF scene support (still missing animations and .glb extension) 8 gadi atpakaļ
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 gadi atpakaļ
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 gadi atpakaļ
.gitattributes 5c2ddb299b Formatting of mm files 8 gadi atpakaļ
.gitignore f93bb4f458 Add options for more human-friendly build output 8 gadi atpakaļ
.travis.yml 283ba78399 make use of 2 cores in Travis CI 8 gadi atpakaļ
AUTHORS.md bd33fd0435 Add more recent contributors to AUTHORS 8 gadi atpakaļ
CONTRIBUTING.md 4f874e4f8e Formatting CONTRIBUTING.md to 80 colums 8 gadi atpakaļ
COPYRIGHT.txt 53026c069d Bring back the UWP exporter 8 gadi atpakaļ
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 gadi atpakaļ
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 gadi atpakaļ
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 gadi atpakaļ
README.md 1dcd4d3624 Changed badge to use HTTPS 8 gadi atpakaļ
SConstruct 6adeeeb848 Fix scons failing when not building sources 8 gadi atpakaļ
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 gadi atpakaļ
methods.py 5c361485db -Added GLTF scene support (still missing animations and .glb extension) 8 gadi atpakaļ
version.py 45c5c89de9 Bump version to 3.0-alpha 8 gadi atpakaļ

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge