Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kit b7884878fb Fix TabContainer drag to rearrange 1 سال پیش
.github 56ce2d94c5 Bump the java version to version 17 1 سال پیش
core e0b23ac420 Merge pull request #83845 from akien-mga/sync-gamecontrollerdb 1 سال پیش
doc ea0ab441c8 Merge pull request #83861 from Calinou/lightmapgi-fix-editor-only-sky-only 1 سال پیش
drivers 261fe7ce6a Merge pull request #83704 from clayjohn/misc-mesh-fixes 1 سال پیش
editor 261fe7ce6a Merge pull request #83704 from clayjohn/misc-mesh-fixes 1 سال پیش
main f8829c80bb Fix missing initial position modes for the main window. 1 سال پیش
misc 55282ddc10 Merge pull request #79527 from QbieShay/qbe/particles-rework 1 سال پیش
modules adc4566b1e Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash 1 سال پیش
platform 849b4f4793 Merge pull request #83837 from adamscott/revert-to-proxy_to_pthread=no-by-default 1 سال پیش
scene b7884878fb Fix TabContainer drag to rearrange 1 سال پیش
servers 261fe7ce6a Merge pull request #83704 from clayjohn/misc-mesh-fixes 1 سال پیش
tests 3e8dc9df0a Merge pull request #83286 from bronsonholden/fix-text-edit-hscroll-jitter 1 سال پیش
thirdparty adc4566b1e Merge pull request #83829 from akien-mga/openxr-revert-1.0.28-fix-mingw-crash 1 سال پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 2 سال پیش
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 سال پیش
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 سال پیش
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 سال پیش
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 سال پیش
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 سال پیش
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
COPYRIGHT.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 3bfcbe7946 SCons: Use CXXFLAGS to disable exceptions, it's only for C++ 1 سال پیش
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 سال پیش
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 سال پیش
methods.py 89b568c2b0 Fix compiler detection. 2 سال پیش
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 سال پیش
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 2 سال پیش
version.py 1ff9123f21 Bump version to 4.2-beta 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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