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Hugo Locurcio b98540dd9d Document the expected low performance of VideoPlayer on HTML5 vor 4 Jahren
.github 3e3fded479 CI: Shrink Windows cache to 3GB, we run out of disk space vor 4 Jahren
core 1bebb2ba05 Cull fixes and optimizations vor 4 Jahren
doc b98540dd9d Document the expected low performance of VideoPlayer on HTML5 vor 4 Jahren
drivers 44f8922305 Port ASSAO to Godot to replace SAO vor 4 Jahren
editor d976003b16 Fix blendshapes and calculation of bone_aabbs vor 4 Jahren
main 341b9cf15a Add a project setting to enable stdout flushing in release builds vor 4 Jahren
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.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks vor 5 Jahren
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.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard vor 5 Jahren
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.gitignore edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. vor 4 Jahren
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. vor 5 Jahren
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CONTRIBUTING.md 8a84b3cfd3 Document contributing tests to Godot's C++ codebase vor 5 Jahren
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 vor 5 Jahren
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icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
methods.py 8ef5e3201c Don't handle BaseException in build scripts vor 4 Jahren
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. vor 5 Jahren
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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