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clayjohn bca878ffd9 Use vertex input mask for creating vertex arrays 1 年間 前
.github dc5d47712b Fix the Web platform team's codeowners link 1 年間 前
core 4564a8513a Correctly check scripts that must inherit `EditorPlugin` 1 年間 前
doc e4aec48bea VideoPlayer: Fix reloading translation remapped stream 1 年間 前
drivers bca878ffd9 Use vertex input mask for creating vertex arrays 1 年間 前
editor d93fcf824f Fix theme application in various editor dialogs 1 年間 前
main 4564a8513a Correctly check scripts that must inherit `EditorPlugin` 1 年間 前
misc 0bf12956a1 Bump version to 4.2.1-rc 1 年間 前
modules 4564a8513a Correctly check scripts that must inherit `EditorPlugin` 1 年間 前
platform a207e53def Fix order of operations for macos template check 1 年間 前
scene 77383e63a6 Keep scene tiles even if the TileMap is invisible 1 年間 前
servers d2d7261c1e Set ReflectionProbe frame before mapping id in mobile renderer 1 年間 前
tests c913a8de58 Fix memory leak in 'NavigationServer3D' involving static obstacles 1 年間 前
thirdparty c8dee05bf0 minizip: Backport patch to fix CVE-2023-45853 1 年間 前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年 前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年 前
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 年間 前
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs 2 年 前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年 前
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 年間 前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 年 前
.mailmap 0bcd0745d6 Update AUTHORS list 1 年間 前
AUTHORS.md 0bcd0745d6 Update AUTHORS list 1 年間 前
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 年間 前
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
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README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年間 前
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年間 前
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 年 前
methods.py dc221c50ab use venv if detected when building godot.sln 1 年間 前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年 前
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 年間 前
version.py 0bf12956a1 Bump version to 4.2.1-rc 1 年間 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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